If there's a block to the left or right of the one you're on, you can't rotate the world by rolling forward.ģ. You can only rotate which way is down on open ends. Obviously if I need something on the block next to the turn (like the second key on level 4) or there's a gap then I can't do it.Ģ. As soon as the camera is rotating for a turn you can jump forward to start moving in that direction before the camera finishes. Apart from normal rolling, the main movement is 'turn jumping'. For example, the main executable contains only 3 calls to a RNG, and they are all to do with the spinning level preview on the Title/Pause/Well Done screens.ġ. It's as close as possible you're going to get to a run based solely on execution. No reason for doing other than to have done it. No enemies other than time and wrong movements. Roll around, pick up keys, get to the exit. Kula World is a quintessential puzzle game with a simple premise.
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